Turing machine - Übersetzung nach russisch
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Turing machine - Übersetzung nach russisch

ABSTRACT COMPUTATION MODEL; MATHEMATICAL MODEL OF COMPUTATION THAT DEFINES AN ABSTRACT MACHINE WHICH MANIPULATES SYMBOLS ON A STRIP OF TAPE ACCORDING TO A TABLE OF RULES
Turing Machine; Turing Machine simulator; Universal computation; Turing machines; Deterministic Turing machine; Universal computer; K-string Turing machine with input and output; Turing Machines; The Turing Machine; Universal computing machine; Turing-computable function; Turing table; A-machine
  • 3-state Busy Beaver. Black icons represent location and state of head; square colors represent 1s (orange) and 0s (white); time progresses vertically from the top until the '''HALT''' state at the bottom.
  • A Turing machine realization using [[Lego]] pieces
  • An implementation of a Turing machine
  • The evolution of the busy beaver's computation starts at the top and proceeds to the bottom.
  • finite-state representation]]. Each circle represents a "state" of the table—an "m-configuration" or "instruction". "Direction" of a state ''transition'' is shown by an arrow. The label (e.g. ''0/P,R'') near the outgoing state (at the "tail" of the arrow) specifies the scanned symbol that causes a particular transition (e.g. ''0'') followed by a slash ''/'', followed by the subsequent "behaviors" of the machine, e.g. "''P'' ''print''" then move tape "''R'' ''right''". No general accepted format exists. The convention shown is after McClusky (1965), Booth (1967), Hill, and Peterson (1974).
  • A physical Turing machine model. A true Turing machine would have unlimited tape on both sides, however, physical models can only have a finite amount of tape.
  • The head is always over a particular square of the tape; only a finite stretch of squares is shown. The instruction to be performed (q<sub>4</sub>) is shown over the scanned square. (Drawing after Kleene (1952) p. 375.)
  • Here, the internal state (q<sub>1</sub>) is shown inside the head, and the illustration describes the tape as being infinite and pre-filled with "0", the symbol serving as blank. The system's full state (its "complete configuration") consists of the internal state, any non-blank symbols on the tape (in this illustration "11B"), and the position of the head relative to those symbols including blanks, i.e. "011B". (Drawing after Minsky (1967) p. 121.)
  • Another Turing machine realization

Turing machine         
машина Тьюринга
Turing machine         

['tju(ə)riŋməʃi:n]

общая лексика

машина Тьюринга

гипотетический вычислитель, предложенный английским математиком Аланом Тьюрингом (Alan Turing) в 1936 г. как инструмент для изучения сложности алгоритмов. Целью Тьюринга было описать границу между тем, что вычислительная машина может делать, и тем, что ей не под силу. Машина Тьюринга состоит из блока управления, считывающей и записывающей головки и бесконечной длины ленты с ячейками, каждая из которых может содержать произвольный символ некоторого конечного алфавита. Вычисления состоят из последовательности шагов, задаваемых программой блоку управления. Ячейка, находящаяся под считывающей головкой называется текущей. Каждый шаг может включать в себя считывание символа в текущей ячейке, запись в неё символа, возможное перемещение головки в соседнюю ячейку слева или справа, смену состояния и остановку. Вычисления начинаются в специальном состоянии, называемом стартовым, и заканчиваются в состоянии, называемом остановом. Кроме наличия бесконечной памяти, современные процессоры очень похожи на машину Тьюринга

Смотрите также

abstract computer; automata theory

universal computer         

общая лексика

универсальная ЭВМ

Definition

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автоматическое оружие для поражения наземных, воздушных и морских целей. Изобретен в 80-х гг. 19 в. Различают пулеметы ручные (с сошкой), станковые (на треноге или колесах), единые, используемые в обоих вариантах, и крупнокалиберные; по назначению - пехотные, зенитные, авиационные, танковые и др. По калибру пулеметы делятся на пулеметы малого (до 6,5 мм), нормального (от 6,5 до 9 мм) и крупного (от 9 до 14,5 мм) калибра.

Wikipedia

Turing machine

A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algorithm.

The machine operates on an infinite memory tape divided into discrete cells, each of which can hold a single symbol drawn from a finite set of symbols called the alphabet of the machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set of states. At each step of its operation, the head reads the symbol in its cell. Then, based on the symbol and the machine's own present state, the machine writes a symbol into the same cell, and moves the head one step to the left or the right, or halts the computation. The choice of which replacement symbol to write and which direction to move is based on a finite table that specifies what to do for each combination of the current state and the symbol that is read.

The Turing machine was invented in 1936 by Alan Turing, who called it an "a-machine" (automatic machine). It was Turing's Doctoral advisor, Alonzo Church, who later coined the term "Turing machine" in a review. With this model, Turing was able to answer two questions in the negative:

  • Does a machine exist that can determine whether any arbitrary machine on its tape is "circular" (e.g., freezes, or fails to continue its computational task)?
  • Does a machine exist that can determine whether any arbitrary machine on its tape ever prints a given symbol?

Thus by providing a mathematical description of a very simple device capable of arbitrary computations, he was able to prove properties of computation in general—and in particular, the uncomputability of the Entscheidungsproblem ('decision problem').

Turing machines proved the existence of fundamental limitations on the power of mechanical computation. While they can express arbitrary computations, their minimalist design makes them unsuitable for computation in practice: real-world computers are based on different designs that, unlike Turing machines, use random-access memory.

Turing completeness is the ability for a system of instructions to simulate a Turing machine. A programming language that is Turing complete is theoretically capable of expressing all tasks accomplishable by computers; nearly all programming languages are Turing complete if the limitations of finite memory are ignored.

Übersetzung von &#39Turing machine&#39 in Russisch